﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Obsidian.Components.Colliders
{
    public enum PhysicMaterialCombine
    {
        Average,
        Multiply,
        Minimum,
        Maximum,
    }

    public class PhysicMaterial
    {
        public float DynamicFriction { get; set; }

        public float StaticFriction { get; set; }

        public float Bounciness { get; set; }

        public PhysicMaterialCombine FrictionCombine { get; set; }

        public PhysicMaterialCombine BounceCombine { get; set; }
    }
}
